vue3 Count-to数字翻动
# 效果
参考链接 vue-count-to (opens new window)
# 引入
// 按需引入
import CountTo from "@/components/CountTo.vue";
// 全局引入main.js中
import { createApp } from 'vue'
import App from './App.vue'
import CountTo from "@/components/CountTo.vue";
const app = createApp(App)
app.component('CountTo', CountTo)
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# 使用
<CountTo :start='0' :end="1000" :duration='2000'></CountTo>
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# 组件源码
<template>
<span>{{ state.displayValue }}</span>
</template>
<script setup>
import { onMounted, onUnmounted, reactive } from 'vue';
import { watch, computed } from 'vue';
import { requestAnimationFrame, cancelAnimationFrame } from '@/utils/requestAnimationFrame.js';
// 定义父组件传递的参数
const props = defineProps({
// 从数字多少开始
start: {
type: Number,
required: false,
default: 0
},
// 到数字多少结束
end: {
type: Number,
required: false,
default: 0
},
// 过渡时间
duration: {
type: Number,
required: false,
default: 5000
},
// 自动播放
autoPlay: {
type: Boolean,
required: false,
default: true
},
// 小数位
decimals: {
type: Number,
required: false,
default: 0,
validator(value) {
return value >= 0;
}
},
// 十进制符号
decimal: {
type: String,
required: false,
default: '.'
},
// 分隔符
separator: {
type: String,
required: false,
default: ','
},
// 前缀符号
prefix: {
type: String,
required: false,
default: ''
},
// 后缀符号
suffix: {
type: String,
required: false,
default: ''
},
// 速度变化曲线
useEasing: {
type: Boolean,
required: false,
default: true
},
// 速度变化曲线
easingFn: {
type: Function,
default(t, b, c, d) {
return c * (-Math.pow(2, -10 * t / d) + 1) * 1024 / 1023 + b;
}
}
});
const isNumber = val => !isNaN(parseFloat(val));
// 格式化数据,返回想要展示的数据格式
const formatNumber = val => {
val = val.toFixed(props.decimals);
val += '';
const x = val.split('.');
let x1 = x[0];
const x2 = x.length > 1 ? props.decimal + x[1] : '';
const rgx = /(\d+)(\d{3})/;
if (props.separator && !isNumber(props.separator)) {
while (rgx.test(x1)) {
x1 = x1.replace(rgx, `$1${props.separator}$2`);
}
}
return props.prefix + x1 + x2 + props.suffix;
};
// 相当于vue2中的data中所定义的变量部分
const state = reactive({
localStart: props.start,
displayValue: formatNumber(props.start),
printVal: null,
paused: false,
localDuration: props.duration,
startTime: null,
timestamp: null,
remaining: null,
rAF: null
});
// 定义一个计算属性,当开始数字大于结束数字时返回true
const stopCount = computed(() => props.start > props.end);
// 定义父组件的自定义事件,子组件以触发父组件的自定义事件
const emits = defineEmits(['onMountedcallback', 'callback']);
const startCount = () => {
state.localStart = props.start;
state.startTime = null;
state.localDuration = props.duration;
state.paused = false;
state.rAF = requestAnimationFrame(count);
};
watch(() => props.start, () => {
if (props.autoPlay) {
startCount();
}
});
watch(() => props.end, () => {
if (props.autoPlay) {
startCount();
}
});
// dom挂在完成后执行一些操作
onMounted(() => {
if (props.autoPlay) {
startCount();
}
emits('onMountedcallback');
});
// 暂停计数
const pause = () => {
cancelAnimationFrame(state.rAF);
};
// 恢复计数
const resume = () => {
state.startTime = null;
state.localDuration = +state.remaining;
state.localStart = +state.printVal;
requestAnimationFrame(count);
};
const pauseResume = () => {
if (state.paused) {
resume();
state.paused = false;
} else {
pause();
state.paused = true;
}
};
const reset = () => {
state.startTime = null;
cancelAnimationFrame(state.rAF);
state.displayValue = formatNumber(props.start);
};
const count = timestamp => {
if (!state.startTime) state.startTime = timestamp;
state.timestamp = timestamp;
const progress = timestamp - state.startTime;
state.remaining = state.localDuration - progress;
// 是否使用速度变化曲线
if (props.useEasing) {
if (stopCount.value) {
state.printVal = state.localStart - props.easingFn(progress, 0, state.localStart - props.end, state.localDuration);
} else {
state.printVal = props.easingFn(progress, state.localStart, props.end - state.localStart, state.localDuration);
}
} else if (stopCount.value) {
state.printVal = state.localStart - ((state.localStart - props.end) * (progress / state.localDuration));
} else {
state.printVal = state.localStart + (props.end - state.localStart) * (progress / state.localDuration);
}
if (stopCount.value) {
state.printVal = state.printVal < props.end ? props.end : state.printVal;
} else {
state.printVal = state.printVal > props.end ? props.end : state.printVal;
}
state.displayValue = formatNumber(state.printVal);
if (progress < state.localDuration) {
state.rAF = requestAnimationFrame(count);
} else {
emits('callback');
}
};
// 组件销毁时取消动画
onUnmounted(() => {
cancelAnimationFrame(state.rAF);
});
</script>
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# requestAnimationFrame.js
/** CountTo数字滚动 **/
let lastTime = 0
const prefixes = 'webkit moz ms o'.split(' ') // 各浏览器前缀
let requestAnimationFrame
let cancelAnimationFrame
// 判断是否是服务器环境
const isServer = typeof window === 'undefined'
if (isServer) {
requestAnimationFrame = function () {
return
}
cancelAnimationFrame = function () {
return
}
} else {
requestAnimationFrame = window.requestAnimationFrame
cancelAnimationFrame = window.cancelAnimationFrame
let prefix
// 通过遍历各浏览器前缀,来得到requestAnimationFrame和cancelAnimationFrame在当前浏览器的实现形式
for (let i = 0; i < prefixes.length; i++) {
if (requestAnimationFrame && cancelAnimationFrame) { break }
prefix = prefixes[i]
requestAnimationFrame = requestAnimationFrame || window[prefix + 'RequestAnimationFrame']
cancelAnimationFrame = cancelAnimationFrame || window[prefix + 'CancelAnimationFrame'] || window[prefix + 'CancelRequestAnimationFrame']
}
// 如果当前浏览器不支持requestAnimationFrame和cancelAnimationFrame,则会退到setTimeout
if (!requestAnimationFrame || !cancelAnimationFrame) {
requestAnimationFrame = function (callback) {
const currTime = new Date().getTime()
// 为了使setTimteout的尽可能的接近每秒60帧的效果
const timeToCall = Math.max(0, 16 - (currTime - lastTime))
const id = window.setTimeout(() => {
callback(currTime + timeToCall)
}, timeToCall)
lastTime = currTime + timeToCall
return id
}
cancelAnimationFrame = function (id) {
window.clearTimeout(id)
}
}
}
export { requestAnimationFrame, cancelAnimationFrame }
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上次更新: 2023/07/28, 11:17:55